- Life : Total life points for the unit.
- Melee : Damage infliged by one melee hit. Does not include formation, standard bearer, or XP bonuses.
- Ranged : Damage infliged by one fire shot (reduced with distance).
- Morale : Starting morale value with all morale bonuses:
- a full infantry squad (+25) with officer, drummer and standard bearer (+30)
- a full cavalry squad (+9) with mounted standard bearer (+10),
- a full specialist squad (+3).
- A squad will start to flee with a moral value of 30.
- Training : Time required to create one unit ; in gameframes [divide by the game refresh rate (50 or 60) for time in seconds].
- Coal : Coal consumption for one shot.
- Reload : Time required to reload after one weapon shot ; in gameframes [divide by the game refresh rate (50 or 60) for time in seconds].
[Next >]
- All values are based on Cossacks II Battle For Europe 1.3.
- Click on an unit name to compare it with all nations same unit type.
- Click on the book near a unit name to display its historical info.
- Hover a unit icon to display its whole uniform and game code.
- Keyboard numpad can be used for Calculator, C to clear, O to Off.
- All floating buttons are draggable anywhere in the page.
- Click on any "M" icon to get back to the sorting option.
[< Back]
- 2018 -
- Website created by Ouaz (
Visit my GitHub!) -
- Visit http://cossacksworld.ucoz.co.uk/ -
All copyrights to the various visuals belong to
GSC Game World.